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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 11 - Guild Wars Forums - GW Guru
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Old Feb 22, 2007, 10:54 PM // 22:54   #201
Gli
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Quote:
Originally Posted by Akhilleus
yes, enough farming as is.
It only stops the guy who wants to just play the game and perhaps at some time earn himself a FoW armor. It doesn't stop the real, multi-account toting farmers.
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Old Feb 22, 2007, 10:59 PM // 22:59   #202
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They need to leave it as it has always been. It was like this at the start so there is no problem with it. Its just part of the game it should be accepted. yes, Europe has favor most of the time. Why? Because Americans do NOT know how to work together and listen to each other in PvP. So if we had competant teams for America in Heroes' Ascent we mgiht get favor more and less people would have to whine.
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Old Feb 22, 2007, 11:02 PM // 23:02   #203
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I guess the guys in Korea, Japan and Taiwan must really suck at PvP then? Worse than the Americans?
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Old Feb 22, 2007, 11:04 PM // 23:04   #204
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Quote:
Originally Posted by Gli
I guess the guys in Korea, Japan and Taiwan must really suck at PvP then? Worse than the Americans?
What I said can be changed for any country. If they get people who will work together and have everyone contribute to the group it would go alot easier. BUt I play in America that is why I used it as my example.
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Old Feb 22, 2007, 11:07 PM // 23:07   #205
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Default I vote 'NO'

I vote 'NO', since I like to be able to farm at any hour, regardless of who has favor. It doesn't matter to me if more farming is done...the economy will balance itself out regardless.

However if everything stays the same, then I will just buy a 2nd account and be on American and European servers. For people that don't have enough money to put down for two accounts, I guess I would tell you to thank A-net for making pvp control access to pve areas.
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Old Feb 22, 2007, 11:10 PM // 23:10   #206
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Quote:
Originally Posted by kanaxais_scythe
What I said can be changed for any country. If they get people who will work together and have everyone contribute to the group it would go alot easier. BUt I play in America that is why I used it as my example.
So that's a yes?
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Old Feb 22, 2007, 11:20 PM // 23:20   #207
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no...we barely ever hv favor (America)
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Old Feb 22, 2007, 11:51 PM // 23:51   #208
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Quote:
Originally Posted by kanaxais_scythe
So if we had competant teams for America in Heroes' Ascent we mgiht get favor more and less people would have to whine.
That's not true. It just turned the table on who the "whines" come from. When Europe almost never had Favor, these boards were filled with "whines" from Europe server players. Now they are largely silent because they have Favor almost 100% of the time. But you can be assured that if it changed back to Europe almost never having Favor, then all those now-mostly-silent Europe server players would once again break out the "whines" en masse as they did before.

Although really it's not "whining" because its a totally legitimate complaint.
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Old Feb 22, 2007, 11:58 PM // 23:58   #209
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Careful, going into off-topic territory and I smell a flame a comin'.

Quote:
Originally Posted by Gli
I guess the guys in Korea, Japan and Taiwan must really suck at PvP then? Worse than the Americans?
Well.....According to what people are saying, I guess they do, eh?
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Old Feb 23, 2007, 12:25 AM // 00:25   #210
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No, God no. I do not have the ability to stay up until 4 every morning because america doesn't have favor until 12EST. ITS NOT FAIR IN ANY WAY SHAPE OR FORM. Some time zones get the short end of the stick and it should be changed! Or atleast some sort of different, fairer, system should be implented. THIS NEEDS A CHANGE!
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Old Feb 23, 2007, 12:48 AM // 00:48   #211
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Quote:
Originally Posted by kanaxais_scythe
They need to leave it as it has always been. It was like this at the start so there is no problem with it. Its just part of the game it should be accepted. yes, Europe has favor most of the time. Why? Because Americans do NOT know how to work together and listen to each other in PvP. So if we had competant teams for America in Heroes' Ascent we mgiht get favor more and less people would have to whine.
lmao, I love that arguement. Balthazar Faction wasn't here at the start, should it be scrapped? Rune and Material Traders weren't here at the start, should they be removed? There was no word on new chapters at the start, does that mean they should remove NF/Factions and scrap the ideas for new ones?

Just because something has been that way from the beginning doesn't mean it was always good, Change is good. Please don't use the arguement"It was here before, it should stay here." it does not apply.
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Old Feb 23, 2007, 02:06 AM // 02:06   #212
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Quote:
Originally Posted by Gli
It only stops the guy who wants to just play the game and perhaps at some time earn himself a FoW armor. It doesn't stop the real, multi-account toting farmers.
they already log multiple accounts on the same computer simentaneously...give all areas full access 100% of the time and you quintuple their effectiveness.
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Old Feb 23, 2007, 02:21 AM // 02:21   #213
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I geuss id have to vote no. For the reason of PvE and PvP they're 2 different things and i dont think they should be intertwined in the sense of that for this game you have a choice if you want pvp or pve.
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Old Feb 23, 2007, 03:06 AM // 03:06   #214
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One reason why american servers dont when favor often is because the rank system. Unless you already have it you have little chance of earning it yet competing at that. That and no one wants to try anything knew. And all they want is RANKED players without it you might as well forget ever doing HA.

my answer stands as NO still i had to say more

This needs changed because their are other server other than euro and american that dont get to participate at all, and mainly because they are much smaller.
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Old Feb 23, 2007, 06:57 AM // 06:57   #215
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Yes, I think favor is cool. It at least makes PvEers aware that there is PvP in the game and it has an affect on the whole region.
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Old Feb 23, 2007, 09:12 AM // 09:12   #216
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Quote:
Originally Posted by Grimm
Yes, I think favor is cool. It at least makes PvEers aware that there is PvP in the game and it has an affect on the whole region.
You know sometimes I think the 'yes' voters are our greatest allies, because their arguments are so... really good or something.

* It makes us aware that PvP exists? Seriously we'd have to be pretty retarded not to have noticed. It's on the box the game comes in.

* We know it has an 'affect'[sic] on the whole region. We know that. That's what we're voting on. The effect is, no access to UW and FoW much of the time.

* At least you think it's 'cool'. Thanks for your vote.
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Old Feb 23, 2007, 10:13 AM // 10:13   #217
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Default No

hi

my vote is No

it really should be the other way around ... the majority (pve) should have a quest to allow the minority (pvp) to have access to areas or maps.

also ... does anybody know if there is away to get the annoying message
.... 'NumNutz has just won a battle in the ... etc' from appearing on my screen.
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Old Feb 23, 2007, 11:21 AM // 11:21   #218
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The majority of people are going to be swinging no here, because the majority of people voting so far seem to be Farming/PvE enthusiasts.
That was a general comment, it does not apply to everyone.
But here's the bottom line. PvP "Controls" two areas of the game. out of how many? i understand that for everyone finished with the PvE campaigns, FoW and UW are what are left, and they honestly dont want to sit around and wait for favor to pop up. But when it comes down to it, GW is a PvP based game, and as such, favor of the gods makes sence. hypothetically, they could disconnect the two worlds alltogether, but then you end up marketing to two entirely separate client bases, which makes your job all the more difficult. Favor is one of the things that keeps PvE players connected to the PvP world, and as such, keeps the two client bases connected, allowing for easier game design in the future.

I dunno, maybe that didnt go anywhere, or make any sence to any of you. But to me, separating PvP from PvE means that there's that many fewer people that partake in the true focus of the game.

I vote YES.
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Old Feb 23, 2007, 12:17 PM // 12:17   #219
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YES i think it should stay. Im not exactly sure why, but why get rid of something that's been around for so long? I mean, whining about it in ANOTHER long thread isnt going to change anything. Name one time when a-net has ACTUALLY taken one of these polls into account, then you can kick me in the teeth
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Old Feb 23, 2007, 12:30 PM // 12:30   #220
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Yes, because without favor many many many more people would play uw/fow and the prices of ectos and shards would fall
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